1 using UnityEngine;
2 using
System.Collections;
3
4 public
class crashsounder : MonoBehaviour {
5
6     AudioSource audio;
7
8     
public AudioClip crashSound;
9
10     
private void Start()
11     {
12         audio = GetComponent<AudioSource>();
13     }
14
15     
void OnCollisionEnter(Collision collision)
16     {
17         audio.PlayOneShot(crashSound);
18     }
19 }


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